From precarious pathways to isolated islands, we’ll tell you how to
get to some of the hardest-to-find places in Legion and unlock the
Broken Isles Explorer achievement—bringing you one step closer to
earning Broken Isles Pathfinder, Part One. Good luck, explorer!
If you use an addon or macros, check below for the coordinates—along with the names—of places you need to discover.
Highmountain: Ironhorn Enclave
Why is it tricky?
The route takes you up mountain pathways that lead to the summit. The
path isn’t always clear and, in some places, gets very steep. Make sure
you have a sturdy mount and a warm coat. (Spoiler: snow.)
Start at Thunder Totem, take the path north, and keep going up the
hill. At the top of the hill take a sharp right, avoiding the mobs ahead
of you, and keep to the right of the river. On your left you’ll see a
wooden bridge you'll use to cross the river. Once across, keep to the
right and follow the path up the hill. The path takes you under strings
of flags and twists left and right through the snow. It’s very steep
and narrow in certain spots. Up, up, up you go until you reach a
building and a distinctly unsafe-looking wooden bridge across a gaping
chasm. Bravely—and carefully—cross the bridge. Once across, head
slightly down the hill to your left. You’ll eventually reach a sharp
right that takes you down a rocky path leading straight into a small
dwelling. Make a left across the water and take the path upwards on the
other side and there, as you arrive—out of breath and cold—is your
flight path. Click that green exclamation point enjoy that nice, easy
flight back down. Congratulations! You have discovered Ironhorn Enclave.
*shiver*
Highmountain: Trueshot Lodge
Why is it tricky?
It’s the Class Order Hall for Hunters, so if you’re not a Hunter you
will be teleported out just a few seconds after discovering the area.
Hunters like their privacy, apparently.
The easiest way to find it is from the Nesingwary flight path. Turn
left up the hill and keep going up and left past the Pinerock Stalkers
and Soothoof Hillstriders. You’ll see a cave entrance ahead of you, head
to the right of that and keep climbing. You’ll spot a river on your
left. Cross the river and join the path that heads up the hill and into
Trueshot Lodge. Non-Hunters will be teleported back to the Nesingwary
flight path, but congratulations! You have discovered where Hunters go
to be alone... together.
Stormheim: Watchman’s Rock
Why is it tricky? It’s an island, so you’re going to have to swim. It’s also surrounded by high mountains. No biggie.
Start at the Stormtorn Foothills flight path and head east to the
top of the cliffs, heading through Storm’s Reach and bearing left once
you’re through. As you head to the very eastern point of the cliffs you
will see a steep, narrow path that leads down to the shore. You should
see a school of young sharks (non-aggressive and not hungry,
thankfully). Either swim or call up your water mount to head out to the
right side of the island and you’ll discover Watchman’s Rock.
Congratulations! You have discovered a small island. Did you bring a flag?
Stormheim: Shield’s Rest
Why is it tricky? Not everyone likes to swim (see above).
Swim out from Watchman’s Rock to the east coast of Shield’s Rest.
The flight path is right on the shore. If you want to explore the island
while you’re there, you can use your grappling hook to get around the
elite mobs. Shield's Rest is not for the fiaint of heart or the
untested—a World Boss is known to hang out here, too. Congratulations! You’ve discovered how to fly to somewhere really, really dangerous!
Val’sharah: Mistvale
Why is it tricky? It’s tucked away up narrow paths in the northwestern section of Val’sharah.
Starting from Starsong Refuge, take the path to the right heading
north-west. Just before the arch take a right up the hill. You’ll pass
through Ashamane’s Gate. Keep going straight and you’ll be in Mistvale.
Congratulations! You’ve discovered a place that really isn’t all that
hard to find. But only when you know how.
You missed a spot!
Did we catch all the hardest places to find?
If not, let us know in the comments below and we will update the post
to help as many people as we can. For more information on how to get
around, see Varenne's excellent guide on Wowhead.
Explore Azsuna
Faronaar | 39.6 ; 50.2 |
The Greenway | 60.6 ; 34.9 |
Llothien Highlands | 41.4 ; 39.0 |
Nar'thalas | 55.7 ; 41.4 |
Ruined Sanctum | 65.6 ; 49.0 |
Ley-Ruins of Zarkhenar | 52.7 ; 16.8 |
Felblaze Ingress | 65.8 ; 27.9 |
Isle of the Watchers | 46.8 ; 73.1 |
Lost Orchard | 48.0 ; 13.6 |
Oceanus Cave | 53.8 ; 58.9 |
Temple of Lights | 57.1 ; 64.8 |
Explore Highmountain
Bloodhunt Highlands | 43.0 ; 33.5 |
Highmountain Summit | 56.9 ; 90.0 |
Nightwatcher's Perch | 27.3 ; 54.6 |
Riverbend | 38.9 ; 67.8 |
Shipwreck Cove | 43.7 ; 8.7 |
Stonehoof Watch | 58.7 ; 64.7 |
Thunder Totem | 46.2 ; 61.4 |
Blind Marshlands | 29.3 ; 33.4 |
Ironhorn Enclave | 55.6 ; 83.9 |
Pinerock Basin | 43.1 ; 51.7 |
Rockaway Shallows | 56.4 ; 21.8 |
Skyhorn | 52.6 ; 44.8 |
Sylvan Falls | 35.6 ; 63.6 |
Trueshot Lodge | 35.2 ; 45.7 |
Explore Stormheim
Aggramar's Vault | 47.2 ; 44.8 |
Dreadwake's Landing | 55.6 ; 73.6 |
Greywatch | 72.0 ; 60.0 |
Haustvald | 73.4 ; 39.7 |
Maw of Nashal | 38.8 ; 20.4 |
Nastrondir | 44.9 ; 37.0 |
The Runewood | 71.5 ; 50.1 |
Skold-Ashil | 65.7 ; 62.6 |
Talonrest | 51.4 ; 57.0 |
Valdisdall | 60.4 ; 51.1 |
Blackbeak Overlook | 33.9 ; 34.7 |
Dreyrgrot | 75.2 ; 54.8 |
Gates of Valor | 65.5 ; 62.2 |
Hrydshal | 44.3 ; 64.5 |
Morheim | 80.1 ; 59.2 |
Watchman's Rock | 69.9 ; 22.0 |
Shield's Rest | 77.8 ; 6.7 |
Storm's Reach | 59.1 ; 31.2 |
Tideskorn Harbor | 58.0 ; 44.4 |
Weeping Bluffs | 34.5 ; 51.3 |
Explore Suramar
Ambervale | 30.4 ; 42.3 |
Falnaar | 19.5 ; 45.2 |
The Grand Promenade | 47.3 ; 50.4 |
Moon Guard Stronghold | 38.1 ; 22.9 |
Ruins of Elune'eth | 37.0 ; 45.9 |
Tel'anor | 42.2 ; 35.5 |
Crimson Thicket | 64.0 ; 42.0 |
Felsoul Hold | 34.3 ; 74.8 |
Jandvik | 71.5 ; 51.1 |
Moonwhisper Gulch | 34.9 ; 31.0 |
Suramar City | 46.1 ; 59.8 |
Explore Val’sharah
Andu'talah | 67.6 ; 56.4 |
Bradensbrook | 42.4 ; 58.6 |
Gloaming Reef | 25.5 ; 66.5 |
Lorlathil | 54.6 ; 73.0 |
Moonclaw Vale | 61.2 ; 73.1 |
Smolderhide Thicket | 47.3 ; 85.1 |
Thas'talah | 47.9 ; 69.6 |
Blackrook Hold | 38.8 ; 51.8 |
The Dreamgrove | 44.2 ; 30.4 |
Grove of Cenarius | 51.9 ; 64.0 |
Mistvale | 71.6 ; 39.1 |
Shala'nir | 61.1 ; 31.1 |
Temple of Elune | 54.1 ; 55.4 |
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